Here is a list of the item slot numbers for your character: Head = 1. Neck = 2. Shoulders = 3. Body = 4 (shirt) Chest = 5. Waist = 6. Legs = 7. Feet = 8. Wrist = 9. A single slot for item disposal. A single item can be placed in this slot, and will remain there until it is removed by the player. API types The current IDs for Inventory Slots are: Regular inventory items Edit 40 to 67 = the 28 bank slots: 68 = first bank bag slot: 69 = second bank bag. Dynamic Magic Item Creation PFU. The bearer must gorge upon 10 times as much food as normal or suffer the effects of starvation, ignoring effects that reduce the amount of food required such as ring of sustenance. The creator must have prepared the spell to be placed in the potion or must know the spell, in the case of a sorcerer or bard and must provide any material component or focus the spell requires. If the item is stowed or placed elsewhere, it does not function. The price of a magic item may be modified based on its actual worth. Staves are always fully charged 10 charges when created. Feel free to invent your own quirks or apply an appropriate quirk without rolling. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost. It just feels so wasteful to have an entire slot taken up by something worth g, as opposed to 6th item worth Allosaurus , deinonychus , iguanodon , pachycephalosaurus , parasaurolophus , spinosaurus , tyrannosaurus , velociraptor , kangaroo. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. Views View Edit Edit source History.